20th Oldham Uppermill Methodist Scout Group
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​Young Leaders at 20th Oldham

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Young Leaders are an important part of our team. They are part of our planning, and help us to deliver our varied and interesting programme.  Being a Young Leader counts as the volunteering element of the Duke of Edinburgh Award, and also enables Explorers to work towards becoming a Queen's Scout - the ultimate award for young people in UK Scouting.

If you are aged 14 - 18 and would be interested in joining us, please get in touch, we welcome Young Leaders to work with all 3 of our sections.  You do not have to have been a Scout to become a Young Leader.
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Becoming an Explorer Scout Young Leader

The training for our Young Leaders is delivered at the GMN County Headquarters, and covers all of the modules below:
Essentials and Expectations
Taking the Lead
That's the way to do it!
Understanding behaviour
Game on!
Making Scouting accessible and inclusive
What is a high quality programme?
What did they say?
Communicate it
​First Aid
This training is then complemented by the YLs completing the 4 missions below, and thereby earning the 4 additional parts of their badge.
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Mission 1
​Game

Plan and run a minimum of three games with the section you are volunteering with.  At least one game should be indoors and one outdoors.

The games should be varied, incorporating:
  • at least two different types of leadership style (Modules B and C)
  • three different types of games; for example some games may be more energetic and active, while others may be more creative or reflective (Module E)

To complete this mission you could:
  • run a game at the beginning or end of a section night
  • run a wide game on a camp
  • run a game that ties into a badge the section is working towards
  • run a game that reinforces something the section has learned

great games
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Mission 2
​Activity

Plan and run an activity (not a game) with the section you are volunteering with. 

The activities should include:
  • planning and organisation
  • delivery
  • gathering any equipment or materials needed

To complete this mission, you could:
  • choose an activity badge to run as part of the programme, providing all of the information and materials required for the section to achieve this
  • run a segment of a camp pfrogramme, such as a pioneering activity or obstacle course, planning the route for a hike, initiationg some team challenges, or organising and leading a campfire
  • record the was in which your section's programme activities could count towards different badges and awards
  • ​run an activity for the section, relating to one of your own hobbies or interests
Beavers Activity Badges
Cubs Activity Badges
Scouts Activity Badges
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Mission 3 Programme Planning

Take the section's programme ideas to a programme planning meeting.

This mission should include:
  • asking the young people in the secion to contribute their ideas to the programme
  • capturing the ideas and suggestions from the young people and exploring how these could be incorporated into their programme
  • attending and contributing to a meeting (eg programme planning meeting, leaders' meeting, District, County or Area meeting)
​To complete this mission, you could:
  • attend a section planning meeting
  • plan and run a meeting (eg section planning forum or running activities from the YouShape resources)
  • organise and run a forum for the young people in your section, gathering their ideas and suggestions, and feeding these back to the section leader
  • ​plan and run a Sixers' or Patrol Leaders' forum, ensuring that the young people understand how they can input their ideas into the section programme
Oldham YouShape 2019
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Mission 4 Delivery

Take responsibility for organising and running part of the section programme.

This mission should include:
  • planning and organising a selection of activities on a theme
  • delivery of those activities
  • elvauation and review of the activities with the section
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To complete this mission you could:
  • plan and run a linking event with either the section above or the section below, working with the leaders of those sections to arrange everything
  • plan an event, night or activity, ensuring it is appropriate for the age range of the young people, and is well-suited to the venue
  • include members of the section in the running of an evening
  • ​plan and run a Challenge Award with the young people, ideally choosing one that has been achieved by the fewest members
  • plan the monthly, termly or yearly programme of activities needed to achieve the award
  • plan a camp for the section (under the supervision of a leader with the appropriate Nights Away Permit)
  • help the young people in the section to explore a particular topic, or to develop some specific skills
Beavers Challenges
Cubs Challenges
Scouts Challenges
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